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Fixed a bug where the game crashes if the player attempted to go into visual settings menu after disconnecting a monitor in game.Fixed a bug where the game could crash if the player decided to leave the Clockwork Mansion while Clockwork Soldiers were beheaded.Fixed a bug where the bug kept on registering mouse movements while in background after the player used ALT + TAB to switch to another program.The player can no longer bring up the Pause menu when using ALT + TAB while dying.Fixed a bug where using ALT + TAB could result in endless switch between the game and other programs.Mouse smoothing setting is now set to minimum by default (setting won't get overwritten if customized by the player).Fixed a bug where resolution could not be changed with mouse.Fixed a bug where the gamepad could not be recognized if plugged after the game was ran.Fixed a bug where Aim Friction didn't work with a gamepad.
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Fixed a bug where the controller vibrates continuously it the player switched from gamepad to mouse and keys while the gamepad was vibrating.Fixed a bug where mouse sensitivity was framerate dependent.Improved CPU cores utilization on high and low-end machines.Fixed a bug where Water Quality settings was only impacting ocean, not canals or pools.Adjusted auto detected settings for R9 290X2.Removed Fog Quality settings as it was not impacting the visuals or providing performance advantages.Removed Environment Details settings as it was strongly tied to View Distance.Fixed a bug where turning HBAO+ ON created some bad shadowing on player's hands.Fixed a bug where auto-detected settings were set too high for certain hardware.Fixed a bug where VRAM usage was higher than available VRAM.Adjusted ocean settings for perf improvement.Fixed a bug where AMD GPU experienced huge framerate drops when there is cloth simulation in the environment.Adjusted Texture Details settings so settings make a significant visual and performance change.Max pre-rendered frame is now managed by the game.Framerate capped at 120 FPS to prevent physics issues which occur only above 120fps.Added a customizable FPS limiter to reduce the fluctuation.I'm going to try and put them back tonight and retry the machine. I think the game is coded as such that if you move them off the chandelier, the game sees them as fallen. The other fell back on the chandelier instead of falling to the floor.
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Now when I KO'd them, I linked them with Domino and chocked one. I went back assumed London checked every body, assumedlsondnd the 2 witches that used to be on the chandelier were showing up as dead. However, when I activated the machine this time, 2 deaths showed up (I was so ticked). Especially 2 witches that were perched on a chandelier that I assumed would also fall to their death and ruin my no kill streak. With this in mind, for my second run I painstakingly KO'd EVERY SINGLE ENEMY, and made sure they were left in safe, out of the way places. I discovered one of the Witches was standing on a turtle statue outside, and when they all fall unconscious, she falls to her death. When I activate the machine to severe the head witch from the Void, a kill showed up in my end report. With Corvo I ignored most enemies and knocked out the rest (verifying after each KO).